Modern Warfare 2 Weapons Damage Chart
We are all pretty familiar with Modern Warfare 2 by now, but getting that perfect setup in multiplayer can be an on-going process. If you are trying to get that custom class that suits you perfectly then this Modern Warfare 2 weapons chart should help.
It features all the guns damage rates, mag size, damage multipliers and attachments. Now you can roll in Modern Warfare 2’s multiplayer safe in the knowledge that your weapon is the right gun for you!
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So how many hit points does a normal (without painkiller/blast shield) person have?
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Silence258 Reply:
December 7th, 2009 at 12:56 pm
@Auptyk, it think it’s 100 and 300 with painkiller, don’t hold me to that though, it’s just a guess.
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brax Reply:
December 12th, 2009 at 9:03 pm
@Silence258, if a sniper can kill in one shot, id say the normal amount is somewhere between 65-75
and painkiller i think adds x2.5 hp, so about
162-187
its just a guess, but if the snipers actually DO that much damage, then this should be more accurate.
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brax Reply:
December 12th, 2009 at 9:12 pm
@brax, (adding on) if what Novan Leon said is true (that stopping power makes your damage 140%) then the intervention (70 dmg) with stopping power would make the damage be… 98.
based on that, if you shot someone in the chest, and if the chart is right, and it does multiply the damage by 1.1, then the total damage that person would have got would be 107.8
yet, i have used Danger Close and still one shot someone in the chest with a sniper. so maybe the health is somewhere between 70-90…
and adding painkiller would be:
If it multiplied your health by
x2.5: and the base being 70, total is 175. if the base was 90, total is 225.
but if it multiplied it 3x, and the base was 70, 210 would be the total health. if the base was 90, the total health would be 270.
to put it simply… Hardline Pro helps noobs… alot…
Josh Reply:
December 20th, 2009 at 7:20 pm
@brax, no its 100 health. Ever heard of damage multipliers? thats why snipers can one shot kill with only 70 damage.
Smart Dude Reply:
December 20th, 2009 at 10:50 pm
@brax, i agree with josh, hp is def 100 look at the multipliers everything adds up perfectly on this chart.. except i think if you have scavenger and u have a javelin u can hold 2 it says max is 1
Jonny Reply:
December 21st, 2009 at 6:07 pm
@brax, its definately 100 health. Its been that way from the beginning of all Call of Duties. 100 health also makes the most since. Painkiller is 300 health. I am completely certain. Also, Painkiller is extremely GAY! It should be taken off. Deathstreaks, in general, are ******ed. A player should notbe rewarded for sucking.
dave Reply:
March 5th, 2010 at 2:05 pm
@brax, do you know how much fmj does to the damge because i use liht weight on my intervention and can still quick scope with one shot kills (dont try unless you get really good at quick scope)
Bob Reply:
December 29th, 2009 at 8:06 am
does anyone know how much damage FMJ adds?
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Andres Reply:
January 5th, 2010 at 3:01 pm
@Bob, FMJ does not add damage, at least im pretty sure. It just makes your bullet penetration insane. Im talking walls at least 7x as thick as people get turned to swiss cheese by a P90 with fmj.
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dog san Reply:
January 8th, 2010 at 5:05 am
@Andres, in game create a class you will see slight increase in dmg when u add
FMJ and i think there is some extra dmg
Auptyk Reply:
March 6th, 2010 at 8:12 am
@Bob, No damage added for FMJ. The stats image is misleading. It only decreases the effect a wall has on the damage done by the shot.
Check out this site if you want to know more.
http://denkirson.xanga.com/715966769/modern-warfare-2/
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JOKERJOED Reply:
February 28th, 2010 at 7:30 pm
dog san, Infinity Ward really screwed up the ingame stats, the stats mean absolutely nothing FMJ ads no actual damage boost to any gun.
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marquise Reply:
March 4th, 2010 at 2:31 pm
@Auptyk, I think the health is below 98 because i can 1 shot people with silencer and stopping power on if i hit the chest up. what ever it is its definitly higher then 75 or else you would be able to 1 shot without stopping power on a sniper with a silencer.
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model 1887 are way to powerful and if everyone doesnt agree with me they need to get killed by one on reg from 50 feet away!!!!!!!!!!!!!
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kane Reply:
December 7th, 2009 at 1:33 pm
@mbove, technically it’s counteracted by the fire rate which really sux, but people just use akimbo which then makes it overpowered and in which case i agree with you
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jman Reply:
December 9th, 2009 at 9:34 am
@mbove, yeah i agree totally, me and my buddy were comparing the range of the 1887 to the sub machine guns….and they are identical…how does a shotgun have the range and the power…they frustrate me just as much as the noobtube…i had to resort to making a class with noobs on a scar and a thumper with danger close on haha
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Smart Dude Reply:
December 20th, 2009 at 10:55 pm
@jman, im preety sure you can not shoot someone on the other side of the map with a model and u can with a smg so yea.. ur wrong
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jman Reply:
December 23rd, 2009 at 10:37 am
@Smart Dude, if you look at the range for the 1887’s and compare it with the smg’s where the range, damage, fire rate etc. the range bars are the exact same length…i realize while playing there is a difference but i have been killed in one shot by the 1887’s from a very unrealistic distance…and i don’t know why that shotgun has double the range of all the other shotguns i presume they use the same shells???
JOKERJOED Reply:
February 28th, 2010 at 7:33 pm
@Smart Dude, you are very right, and to Jman, shotguns have no range in real life, the shells would go way beond anything like what the are in cod mw2, plus the ingame stats are ****, try killing someone across the map or wasteland with smg, done, now try models, u will be sitting there getting no kills for a long time.
I love this thanks a ton
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You can’t base your weapon choice off of this. They didn’t take in account the differences in fire rate and recoil.
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joe Reply:
January 23rd, 2010 at 12:42 pm
@K1, youre right, the recoil makes all the difference, for me atleast. I go with a FAL or a M16 just because the recoil rate is down.
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LiamcrfR Reply:
January 24th, 2010 at 11:07 pm
@joe, well the m16 and famas are gay anyways…. OHK with low recoil= rediculous. They are pin point accurate also. .02
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Anyone knows how much Stopping Power gives in damage bonus?
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Josh Reply:
December 7th, 2009 at 11:57 pm
@Timson, it multiplies by %40, so 40 damage would 56 with stopping power.
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HighDidd Reply:
December 8th, 2009 at 8:46 am
@Timson,
We should test this out in a private match and get better numbers. You on PSN or Xbox?
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HOLD on a sec!!
Where did this chart come from… theres no way! no WAY! the F2000 is the same as the ACT no way!!! Even at that if you hit some one with the M16 you need 4 bullets if theya re in the chest… while the ACR can do it in the same if not less… this chart is bull… another example is the sniper rifles! lol on paper v in game is totaly off… im sorry, worse post ever
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hurr durr Reply:
December 15th, 2009 at 11:47 pm
@Alan,
are you butthurt?
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Josh Reply:
December 20th, 2009 at 7:24 pm
@Alan, ur a absolute ****head if u cant kill someone with one burst from an m16 ur crap.
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john Reply:
January 2nd, 2010 at 6:10 pm
@Josh, u arsewipe u can kill sum1 with 1 burst of an 16, go try it an take that dildo out of ur fukin ass u dik
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john Reply:
January 2nd, 2010 at 6:12 pm
@john, lol dat wuz ment 2 b for da alan guy
Guy Reply:
December 24th, 2009 at 7:49 am
@Alan,
If you’re gonna complain that the M-16 is underpowered I suggest you go and remove that ice-pick from your cranium,
Idiot
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JOKERJOED Reply:
February 28th, 2010 at 7:36 pm
@Alan, dude u kill people with one burst of m16 3 bullets
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Roflwafflz Reply:
March 3rd, 2010 at 9:49 pm
@JOKERJOED,
He must be hip firing. rofl
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Stopping Power multiples your damage by 1.4 (140%). The damage values on the chart are default, without SP.
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Hey admin, couldn’t find your contact info. Have you ever thought about creating a map showing the spawn points for the other team? For example in domination, show the spawn points of the other team when your team controls A and B, B and C, A and C?
I was thinking about starting on that tonight so if you’re interested in my findings, shoot me an email and we can talk.
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admin Reply:
December 8th, 2009 at 9:08 am
@illson on ps3,
The spawn points for TDM are on the MP maps http://www.mw2blog.com/modern-warfare-2-multiplayer-maps/
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illson on ps3 Reply:
December 8th, 2009 at 9:53 am
@admin, ooooh nice. I didn’t notice that. I’m mainly a domination player, atm but I may have o check out TD tonight. Thanks. Great site.
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Great chart!
Was really happy as I saw that news on your site as I have already
been looking for something like that!
Things to perfect it:
- Silenced damage for all weapons
- Firerate in RPM
- Reload time
- Swap time
- Movment speed multiplicator depdendant on the weapon
- Recoil
The last one is the hardest and I got to be honest no clue
how that could be worked in or is there maybe a file
that has the codes on how the weapon behaves while being shot?
In the game I previously played there was one, where you could
see the exact accuray in numbers dependant on shooters movment, stand, turningspeed and length of burst.
That would really make the perfect the chart, as you could fully base
your weapon choice.
Might be asked for much, up to you anyways the above is really appreciated already!
Thanks
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Novan Leon Reply:
December 9th, 2009 at 7:37 am
@Fur!ouS,
Silencers only decrease damage for the LMGs and Sniper Rifles, that’s why the chart only shows the silenced values for these guns. For all other weapons silencers just decrease the range that the weapon does it’s maximum damage, causing the weapon to do it’s “Damage Far” amount much earlier.
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oh what i forgot: accuracy
quite important ;D
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This is a nice basic chart. What helps is being able to see all the weapon(s) damage points on one page.
Another point I was going to make – take a look at the ump, its damage and clip size. To me (other then the range) this gun out preforms assault rifles (yes and recoil, but you have to control your shooting).
To me, it is crazy how they made this gun more powerful (according to in-game stats and this chart) then rifles. It still doesn’t make sense to me how this can bring more pain then 70% of the assault rifles.
Thoughts?
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Matt Reply:
December 12th, 2009 at 3:43 am
@Jim, I think that this may be because of the higher stopping power of the .45 round which is a lot bigger than the 5.56mm or 7.62mm round used in the assault rifles, which would explain the higher damage. I do think though that the damage should drop-off to about 25 or 20 at long ranges as this is still 3 shot kill anywhere at long range = overpowered
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shaun10886 Reply:
December 28th, 2009 at 11:23 am
@Matt, the KRISS Super V called the Vector in MW2 also shoots a .45 round and it is way underpowered in the game.
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friglesnart Reply:
March 1st, 2010 at 2:09 pm
@shaun10886, The Kriss does shoot a .45 round but it has 5.5 inch barrel, while the UMP has an 8 inch barrel. So I think their might be a difference in muzzle velocity, and impact velocity. I completely agree on it being underpowered though.
JOKERJOED Reply:
February 28th, 2010 at 7:41 pm
@Matt, i belive that the ump is very powerful and close or medium close range, however, it lacks long range bacause of the recoil, you can shoot the ACR arcoss a map no prob, not the case with the UMP.
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I think I read somewhere that in Hardcore you have 30 hp. I generally use a silenced UMP45, and have found that it is not a one shot kill at long distance. Any thoughts about why this is the case, and has anyone else noticed this? Same goes with a silenced M9, which according these damage values should be a one hit kill at any distance. Any help would be appreciated.
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dark_aLex_nz Reply:
December 9th, 2009 at 1:20 pm
@Yourhero7, silencers decrease range on all weapons, therefore the ump45’s damage at long range will be decreased.
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Yourhero7 Reply:
December 10th, 2009 at 8:41 am
@dark_aLex_nz,
I could be wrong, but I thought silencers had no effect on the actual damage of the weapon, but rather made the gun start degrading from its short range dmg value to long range value quicker.
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brax Reply:
December 12th, 2009 at 9:16 pm
@Yourhero7, silencers indeed to weaken the weapon. try going in a private match with a friend, and you have stopping power and the intervention plain (no attachments) and shoot your friend in the chest, he should die in one shot. but if you tried it with a silencer, sometimes he wouldnt die in one shot.
JOKERJOED Reply:
February 28th, 2010 at 7:44 pm
@Yourhero7, you’re not wrong, but you are correct, and the ump is a 1 hit kill i believe, i have never not gotten a hitmarker with it in SnD, and the m9 isnt because the dmg is 25 not 30 (:
I wish this had fire rate and reload times.
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deuce Reply:
January 7th, 2010 at 9:44 am
@Eric, heres a link to another, more complete, weapons chart
http://www.modernwarfare2forum.com/modern-warfare-2-game-guides/1300-weapon-stats-chart.html
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Why Do the LMG’s have Silenced damage? My guts tell me, that AR’s also do less damage with a silencer…
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deadpoet Reply:
December 12th, 2009 at 8:32 am
@Kees, it’s a game balance issue. The LMGs and sniper rifles do less damage when suppressed, because they have “infinite range” and would be totally overpowered otherwise.
ARs do not do less damage when suppressed, they simply have less range.
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JOKERJOED Reply:
February 28th, 2010 at 7:45 pm
@Kees, only lmgs, dont ask me ask infinity ward
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can anyone estimate at what distance the range is considered as far?
my favorite weapon is ump45 the thing is with stopping power you need a 3rd hit on longer range just for 1 hp… and i am using with silencer
so this might be crucial :/
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ok… seriously, can someone verify where this chart came from! seriously!? at the moment it seemly like the admin just made it up off the bar charts in game, which we all know are actually totally off…
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The original chart came from here:
http://novanleon.fileave.com/MW2%20Weapon%20Chart.gif
I put it together based on my testing, but anyone is welcome to use it and do whatever they want with it. Feel free to test it yourself to verify. I’ve updated the chart to version 5 in case the admin here wants to update it.
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But thats what i mean… you can’t verify it unless you see the maths in the code… and iw would never release this… so in theory its only guess work…. going off the game.. the ump acr, the first sniper, and last shot gun are the best in the game… but according to the chart their not… so why release something that you know isn’t true?
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Novan Leon Reply:
December 11th, 2009 at 7:31 am
@Alan,
The math in the chart is VERY accurate, if not 100% correct. It’s been tested by myself and corroborated by many others who do this kind of thing on a regular basis. If you disagree with the math, that’s your choice, but feel free to test it yourself.
The chart says nothing about which gun is the “best”.
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deadpoet Reply:
December 12th, 2009 at 8:30 am
@Alan, there’s a number of tested and verified damage charts floating around. These are real numbers. Try them for yourself if you doubt them.
Weapons charts like this have been around since the Call of Duty 4 days, e.g. courtesy of DenKirson.
@Yourhero7, I haven’t played hardcore games so I don’t know the definitive answer myself, but the UMP45 should kill clean in one hit regardless of distance. Perhaps you were shooting through cover/obstacles?
I’m a big fan of the UMP45 and I generally use it with the suppressor and no stopping power. The range is pretty abysmal when suppressed so it’s just not worth using SP.
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Just an Assumption how he tested it:
Private Match – Regenration off
Class: One Man Army + Weapon to be tested + Flashbangs
In normal mode people have 100 HP, being close to an exploding flash/stun = 1 damage
Shoot once and then let it bang some time
incase he has done that the results are accurate
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this chart is terrible. i’m not sure what it’s supposed to tell me, if anything.
why is there very little variation between guns?
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smarty Reply:
January 17th, 2010 at 1:26 am
@who, because they cant add large variations because it would cause overpowered guns
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I like that most of the stats on this chart are accurate. the sniper power does need to be changed because it says that a barret .50 cal and intervention cannot 1 hit kill to the head with a suppressor and no stopping power. I have done it many times. other than that I like this.
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I’m actually very confused after viewing many websites and the supposed “accurate” charts. If a person’s total health is 100 then this chart, plus a million other charts, are completely wrong. Unless I am missing something, I fail to understand how they come up with some of these numbers. The game is not that complex. By no means did Infinite Ward add in all factors that go into shooting guns, therefore, no complex math is required.
The weapons are pretty uniform. How on earth did someone calculate the fact that a gun does 40 damage. The SCAR, if anyone has actually used it, takes only 2 hits. done. the only time it takes 3 hits is at an insane distance. If it only take 2 hits, every time, and a person’s health is at 100, wouldn’t the damage be 50?
Please someone explain. All these numbers do not make any sense. I get that there are damage multipliers, but the damage multipliers do not do **** unless they are head shots according to this chart.
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Darkebrz Reply:
March 3rd, 2010 at 9:29 am
@keitaro, I would suggest checking this again, get into a private match, no regeneration, etc. Then fire exactly 2 bullets into your friend with a SCAR-H, I assure you they wont die, unless you hit them in the head.
This chart is probably %100 accurate, and nothing about it is that confusing or complicated, and it makes perfect sense that Infinity Ward would have all these complex stats, _balance_.
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have you guys seen a actual Barret 50. cal? 1. they a way to big to be carried around a map to snipe they are anti armor or long range rifles they wiegh about 50 to 40 pounds. 2. there is no such thing as a silincer for a 50. cal the bullet will tear it to shreds
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notyou Reply:
December 23rd, 2009 at 8:07 am
@Rambo,
a Barret (the long-barrel version) weighs 14kg. If u cant carry this with u, u should play less pc and do some sports. There are silenced 50. cal weaps and a silencer will not be torn apart as it actually doesnt really “touch” the bullet. **** realism, i want fun.
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Hidden-Words Reply:
February 9th, 2010 at 8:14 pm
@notyou, I agree. **** realism, I want a game where you can vent teenage angst. Anyone else? Good.
Also, kudos to all the peeps over at the CoD HQ.
They just saved our meaningless lives.
Again; **** realism,
save the fun.
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The Health should be 75 if a sniper kill silenced in the stomic or head is 75(may the noobs searching there house relise theres a app on computers with calculater on it
)
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Darkebrz Reply:
March 3rd, 2010 at 9:30 am
@Z-r-e-t-a-r,
Base snipe damage is 70. 70 x 1.5 = 105.
Derp.
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I’d like to see how many bullets the extended mags hold per gun..
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Andres Reply:
January 10th, 2010 at 7:26 pm
@X-zabre, It doubles the clip size, but not the total ammo. So say a gun as 30 shots per clip and 180 total ammo. With extended mags it gets 60 shots per clip, but still has 180 total ammo.
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JOKERJOED Reply:
February 28th, 2010 at 7:50 pm
@Andres, it doesnt double the clip size 110% of the time, like the scar-h holds 20 bullets/ but with ex mags it holds 30
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@connor did you bother even looking at the chart, I mean seriously. You said you one-shot people with a sniper in the face and it killed them but according to the chart it can’t possibly do it with the damage rating the snipers are given? Now if you looked, you would see there is a damage multiplier for different parts of the bodies which would say the damage, if shot in the head, is multiplied by 1.4. That would explain why you could one-shot kill people with a sniper right? Who knows, I could probably misinterpret the graph also since quite a few others did already.
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Stopping power makes automatic weapons kill one bullet quicker. It doesnt seem like it I know but it’s true.
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kazama Reply:
February 4th, 2010 at 12:22 pm
@LiamcrfR, if so how come sometimes my stoppin power sniper doesnt kill them (barret 50 cal)
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kazama Reply:
February 4th, 2010 at 12:23 pm
@LiamcrfR, in one bullet…than 2…
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liamcrfr Reply:
February 4th, 2010 at 6:19 pm
@kazama, If you read my post better, you would see that I clearly state “automatic weapons” kill one bullet faster.
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kazama Reply:
March 10th, 2010 at 8:25 am
@liamcrfr, lol haha my bad…sry..yeh it doesnt seem like its one bullet less ..but that from lag…but its more noticable with the scar or TAR…since its like 2 shots to kill…40*1.4(stoppin power)=56…altho at far it is 3
I believe this chart is accurate as cod4 had a few lies tothe weapon stats but i’m a bit annoyedthat fal apparently, (on the game) has the same damage as the scar but as you can see here the damage is quite a bit more. and btw does anyone know if acog, thermal rds etc weaken theweapon like it did on cod4?
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this is incorrect because it states the m21EBR has the same damage as the intervention and thats bs
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JOKERJOED Reply:
February 28th, 2010 at 7:52 pm
@rob, as a head shot, automatic one hit kill
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My nuts the WA200 and the M21 snipers have the same damage as the Intervention and the M21
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ArmoLink Reply:
February 24th, 2010 at 9:48 pm
@ArmoLink,i ment the Intervention and the **50 cal
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iD R O ii Dz Reply:
March 8th, 2010 at 2:44 pm
@ArmoLink, They do… Look at the multipliers though. The Barret and Intervention have higher body multipliers, and the WA has a higher multiplier for even lower shots than the M21.
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